In-House Anonymous

As an atomic designer, I conducted user research and maintained a design system of 100+ components, focusing on atomic UI elements. I collaborated with product managers and developers in an agile environment to deliver a community-driven platform.

Role

Atomic Product Designer

Team

3 people

Timeline

3-4 months

Tools

Figma, Trello, Jira

Building an anonymous platform that allows employees to speak freely.

Building an anonymous platform that allows employees to speak freely.

Starting from the atomic level, I developed detailed UI components to build a scalable design system for In-House. I contributed to core features, design styles, and component structure while maintaining system consistency across the product.

Contributions + Impact

Contributions + Impact

Contributions + Impact

Setting up design/process foundations to support product scale.

Setting up design/process foundations to support product scale.

Setting up design/process foundations to support product scale.

As an atomic designer, I led the creation of the design system to support scalable feature implementation for the MVP. I also contributed to product direction by conducting user research that informed key design decisions and real-world use cases

Contributions

  • 01. Design System

    Built and maintained a scalable atomic design system from the ground up, establishing reusable components, typography, spacing, and color tokens to ensure consistency across all screens and streamline future feature implementation for the MVP and beyond.

  • 02. User Research

    Led user research efforts by conducting interviews, distributing surveys, and running usability tests to identify core user pain points, uncover behavioral patterns, and validate early design hypotheses with both qualitative and quantitative data.

  • 03. Use Case Documentation

    Created comprehensive use case documentation outlining primary user flows, edge cases, and key interaction scenarios, which helped align designers, product managers, and developers on functional requirements and guided feature planning.

  • 04. User Interface Design

    Designed polished, high-fidelity UI screens informed by user research, applying atomic design principles to ensure visual consistency, intuitive interaction patterns, and accessibility across different user types and devices.

Impact

01.

Enabled faster and more consistent feature development through a robust atomic design system.

Enabled faster and more consistent feature development through a robust atomic design system.

02.

Improved product decision-making by grounding designs in user insights and real-world use cases.

Improved product decision-making by grounding designs in user insights and real-world use cases.

03.

Enhanced beta usability and user satisfaction by delivering clean, intuitive interfaces informed by research.

Enhanced beta usability and user satisfaction by delivering clean, intuitive interfaces informed by research.

Contributions

  • 01. Design System

    Built and maintained a scalable atomic design system from the ground up, establishing reusable components, typography, spacing, and color tokens to ensure consistency across all screens and streamline future feature implementation for the MVP and beyond.

  • 02. User Research

    Led user research efforts by conducting interviews, distributing surveys, and running usability tests to identify core user pain points, uncover behavioral patterns, and validate early design hypotheses with both qualitative and quantitative data.

  • 03. Use Case Documentation

    Created comprehensive use case documentation outlining primary user flows, edge cases, and key interaction scenarios, which helped align designers, product managers, and developers on functional requirements and guided feature planning.

  • 04. User Interface Design

    Designed polished, high-fidelity UI screens informed by user research, applying atomic design principles to ensure visual consistency, intuitive interaction patterns, and accessibility across different user types and devices.

01.

Enabled faster and more consistent feature development through a robust atomic design system.

02.

Improved product decision-making by grounding designs in user insights and real-world use cases.

03.

Enhanced beta usability and user satisfaction by delivering clean, intuitive interfaces informed by research.

Impact

Learnings

Learnings

Learnings

A glimpse into an agile startup environment

A glimpse into an agile startup environment

A glimpse into an agile startup environment

Although I had prior experience with nonprofits and startups, working at In-House as an atomic product designer was my first hands-on experience in a fast-paced, agile environment. During this time, I sharpened my design skills, adapted to collaborative workflows, and effectively worked alongside project managers, stakeholders, and developers to deliver impactful solutions.

Lessons learned

  • Building a solid design system early saved time and improved collaboration with developers.

  • Regular check-ins with PMs and stakeholders kept the team aligned and agile.

  • Talking to users helped us design solutions that actually met real needs.

Feel free to email me: plexomc@gmail.com if you are interested in learning more about my experience at In-House Anonymous.

Lessons learned

  • Building a solid design system early saved time and improved collaboration with developers.

  • Regular check-ins with PMs and stakeholders kept the team aligned and agile.

  • Talking to users helped us design solutions that actually met real needs.

Feel free to email me: plexomc@gmail.com if you are interested in learning more about my experience at In-House Anonymous.