Wireframes, Personas, User journies and Prototypes
Mobile site prototype in axure

Dylan Bartlett User Experience Design

Requirements Capture, Prototype, Design, Build, Release, Evaluate - repeat

Through an iterative process of Requirements Capture, Prototyping and User Testing involving all levels of the business, a successful product begins.

Requirements Capture

Requirements Capture is an essential process for any project. Understanding the Business needs, Users and Functional requirements is vital if a product is to be a success.

Prototype

Site maps, Wireframes and Prototypes are used to explore different scenarios and possibilities. Though user testing they help to discover the optimal layout, structure and functionality of a product.

Design

Treatments bring Mood boards and Wireframes together to give an idea of what a product should look and feel like.

Build

I believe in the Agile development process. Iterative and incremental in nature, it allows solutions to adapt and evolve in a rapid and flexible way through collaboration and interaction. The Agile Manifesto.

Evaluate

What was excellent yesterday may not be so good today. Users change, the environment changes and the competition changes so in order to stay competitive a product needs to adapt and improve.

Once a product has gone live it should continue to improve through Useability studies, customer feedback and studying analytics. From this analysis a new set of requirements can be captured and prototypes can be built. The process continues to the next, better release.

 

Persona

Persona

Personas help to focus on who the product is aimed at

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Prototypes

GH-prototype

A clickable, moving prototype built using Expression Blend

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Entity Relationship Diagrams (ERDs)

Entity Relationship Diagram

Entity Relationship Diagrams or ERDs can be very useful for describing a process flow or user journey through a task.

The Final Curtain - a novel in progress by D. Batlett